Bonus

Bonus( Simlar to Power Ups)

When an Adventurer accomplishes particular feats in a timely manner, those accomplishments are recognized with extra bonus points, called a "__**Power Up**__."

Power Ups are a way to help an adventurer know what choices may be most helpful to one's overall success in the game (course) as the Game Master (teacher) understands the situation. Here are the Power Ups (with XP values) for this game (course):

Power Up 1 (1 XP) - Specified pilgrimages completed for Tournament Faire (by February 19) including: Unit 1 and Unit 2- The reason for this Power Up is to be sure you have completed the most important content acquisition from this portion of the course in a timely manner. You may pursue other components on these paths both during the Tournament Faire and later, as you choose, for XP enhancement.

Power Up 2 (1 XP) - Have Small Mission draft posted by February 12. - To keep you on track.

Power Up 3 (1 XP) - Complete Small Mission on Time (February 19) - A little reward for staying on track.

Power Up 4 (1 XPs) - Have Large Mission draft posted by March 4 (including preliminary methodology, scope and sequence statements), as per Large Mission - This is to ensure you do not put things off until too late to do a good job.

Power Up 5 (2 XP) - Have all Pilgrimages completed by March 18. To get this Power Up you must email the Game Master (sisterabc@sina.com, lily63zheng@gailmail.com ) by March 18 to state that you have completed this Power Up. - This is to let the Game Master know what Pilgrimages and Quests you want to be included in your Large Raid.